Even film-makers have been inspired by Insomniac’s take on Spidey. But the studio’s tried and tested format might not fit a superhero with such sharp claws
The recent Marvel’s Spider-Man games have become so tightly interwoven with the character’s core that they’ve been cited, by both actor Tom Holland and director Destin Daniel Cretton, as an influence on this year’s blockbuster film Spider-Man: Brand New Day. Now the same development studio – Sony-owned Insomniac Games – is taking on one of Marvel’s other most recognisable characters in his first video game-starring role since some deeply mid-tier film tie-ins back in the 00s. So can they pull off the same trick with Marvel’s Wolverine?
Storywise it certainly takes a similar approach, once again grabbing ideas from a wide selection of inspirations and remixing them into a brand-new continuity. We first meet this version of Wolverine as he is discovered: wild-eyed, wilder haired and practically nude. Before we see his saviour’s face, we hear a well-spoken voice (provided by legendary game actor Troy Baker) promising a safe place “for people like us”. Surely this is Charles Xavier?